Paradox Gatekeeper
- Requirement: Central City: Close 25 Paradox Ruptures
- Feat reward: 10 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Paradox Demon Hunter
- Requirement: Central City: Defeat the Paradox Prowler and the Paradox Eradicator
- Feat reward: 10 Points
- Category: Open World
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardControlled Collateral Damage
- Requirement: Iconic Anomaly: Test Subject #1 Solo: Complete the Solo without any scientists getting Knocked Out
- Feat reward: 25 Points
- Category: Solo
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · Iconic Anomaly: Test Subject #1 · Knocked OutSilent Hunter
- Requirement: Iconic Anomaly: Test Subject #1 Solo: Disable three control panels without alerting any mobsters
- Feat reward: 10 Points
- Category: Solo
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. Read failure / timer conditions before starting These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardDeal Breaker
- Requirement: Iconic Anomaly: The Hunt Solo: Defeat each of the following enemies: ; Bane; Hush; Killer Croc; Santo Cassamento; Scarecrow
- Feat reward: 10 Points
- Category: Solo
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (7)
Feat requirement and reward · Iconic Anomaly: The Hunt · Bane · Hush · Killer Croc · Santo Cassamento · ScarecrowThere Can Be Only #1
- Requirement: Iconic Anomaly: Test Subject #1 Solo: Defeat every failed Superman clone ; Clone 009; Clone 056; Clone 107
- Feat reward: 10 Points
- Category: Solo
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (1)
Feat requirement and rewardTime After Time (Heroes only)
- Requirement: Complete 100 Iconic Anomaly solo instances
- Feat reward: 10 Points
- Category: Solo
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Warped (Villains only)
- Requirement: Complete 100 Iconic Anomaly solo instances
- Feat reward: 10 Points
- Category: Solo
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Street Sweeper (Heroes only)
- Requirement: Family Reunion Alert: Defeat all the villains running free on the streets of Alternate Gotham City ; Scarecrow; Poison Ivy; Mister Freeze; Bane
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (7)
Feat requirement and reward · Family Reunion · Alternate Gotham City · Scarecrow · Poison Ivy · Mister Freeze · BaneStreet Sweeper (Villains only)
- Requirement: Family Reunion Alert: Defeat all the heroes patrolling on the streets of Alternate Gotham City ; Black Canary; Black Lightning; Huntress; Nightwing
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (7)
Feat requirement and reward · Family Reunion · Alternate Gotham City · Black Canary · Black Lightning · Huntress · NightwingMissiles Missed
- Requirement: Family Reunion Alert: Complete the boss fight inside Bruce Wayne's Office without any player being hit by the missile barrage
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 4/5 (Hard) - A failure-avoidance condition must hold through the encounter.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
No Touching (Heroes only)
- Requirement: Family Reunion Alert: Complete the fight in Bruce Wayne's Office without allowing Batman's and Catwoman's shields to collide
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
No Touching (Villains only)
- Requirement: Family Reunion Alert: Complete the fight in Bruce Wayne's Office without allowing Bruce Wayne's and Thomas Wayne's shields to collide
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Don't Dally In the Alley (Heroes only)
- Requirement: Family Reunion Alert: Fight through Park Row Theatre and defeat Future Lex Luthor in under 10 minutes
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Don't Dally In the Alley (Villains only)
- Requirement: Family Reunion Alert: Fight through Park Row Theatre and defeat Future Batman in under 10 minutes
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 3/5 (Demanding) - A time limit makes routing and execution important.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Plan movement and objectives before the attempt; keep the full run or encounter inside the stated time limit.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
No Return
- Requirement: Family Reunion Alert: Defeat Future Lex Luthor in Crime Alley without allowing him to return to the fight more than once
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Paradox Patrol (Heroes only)
- Requirement: Family Reunion Alert & Brothers in Arms Alert: Defeat the following time-traveling villains in the Speed Force tunnel: ; Weather Wizard; Captain Cold; Heat Wave; Captain Boomerang
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Source guidance: Paradox Patrol is a feat related to the Origin Crisis episode.
- Source guidance: During both Brothers in Arms and Family Reunion alerts, it's required of players to travel through the Speed Force Tunnel to alternate versions of Gotham City or Metropolis. If they dwell in the tunnel long enough, Doctor Sarah Charles (heroes) or Veronica Cale (villains) will inform that something--or someone--has entered the location. Heroes will encounter one out of the four Rogues, while villains will encounter one of out four Titans members. Their appearance is random, and it's impossible to predict which one will appear until they actually arrive.
- Source guidance: The NPC of interest will enter the Speed Force through the portal you came and run towards the end, and will only stop if attacked by mobs or by the players, and continue on their path if they are not attacked every few seconds. Tank players, tank pets and Elite Henchmen will help prevent the NPC from escaping.
- Source guidance: The Flash Museum zone, including the Speed Force Tunnel, is an in-between passage for all of players who are running the instance regardless of group, so different groups might run into each other. The mobs will re-spawn every few minutes, but the NPCs related to this feat are tied to the objectives of the instance and not to the environment, so they'll only appear if triggered by the objectives in the instance - that means only one iconic will show up in an undisturbed run.
- Source guidance: Several runs may be required to complete this feat.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.

Source wiki detail links (8)
Feat requirement and reward · Paradox Patrol · Speed Force · Weather Wizard · Captain Cold · Heat Wave · Captain Boomerang · Additional feat guidanceParadox Patrol (Villains only)
- Requirement: Family Reunion Alert & Brothers in Arms Alert: Defeat the following time-traveling heroes in the Speed Force tunnel: ; Cyborg; Donna Troy; Nightwing; Starfire
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Source guidance: Paradox Patrol is a feat related to the Origin Crisis episode.
- Source guidance: During both Brothers in Arms and Family Reunion alerts, it's required of players to travel through the Speed Force Tunnel to alternate versions of Gotham City or Metropolis. If they dwell in the tunnel long enough, Doctor Sarah Charles (heroes) or Veronica Cale (villains) will inform that something--or someone--has entered the location. Heroes will encounter one out of the four Rogues, while villains will encounter one of out four Titans members. Their appearance is random, and it's impossible to predict which one will appear until they actually arrive.
- Source guidance: The NPC of interest will enter the Speed Force through the portal you came and run towards the end, and will only stop if attacked by mobs or by the players, and continue on their path if they are not attacked every few seconds. Tank players, tank pets and Elite Henchmen will help prevent the NPC from escaping.
- Source guidance: The Flash Museum zone, including the Speed Force Tunnel, is an in-between passage for all of players who are running the instance regardless of group, so different groups might run into each other. The mobs will re-spawn every few minutes, but the NPCs related to this feat are tied to the objectives of the instance and not to the environment, so they'll only appear if triggered by the objectives in the instance - that means only one iconic will show up in an undisturbed run.
- Source guidance: Several runs may be required to complete this feat.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.

Source wiki detail links (8)
Feat requirement and reward · Paradox Patrol · Speed Force · Cyborg · Donna Troy · Nightwing · Starfire · Additional feat guidanceLexCorp Wrecker (Heroes only)
- Requirement: Brothers in Arms Alert: Destroy 200 parked LexCorp Vehicles in Alternate Metropolis
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
LuthorTech Wrecker (Villains only)
- Requirement: Brothers in Arms Alert: Destroy 200 parked LuthorTech Vehicles in Alternate Metropolis
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Villains on Parade (Heroes only)
- Requirement: Brothers in Arms Alert: Defeat all of the following villains in Alternate Metropolis:; Arkillo; Deathstroke; Giganta; Felix Faust; Ultra-Humanite; Metallo; Parasite; Bizarro
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (10)
Feat requirement and reward · Villains on Parade · Arkillo · Deathstroke · Giganta · Felix Faust · Ultra-Humanite · Metallo · Parasite · BizarroHeroes on Parade (Villains only)
- Requirement: Brothers in Arms Alert: Defeat all of the following heroes in Alternate Metropolis:; Fire; Kilowog; Booster Gold; Martian Manhunter; Steel; Supergirl; Zatanna; Power Girl
- Feat reward: 25 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions These are planning flags, not verified completion times.
Source wiki detail links (10)
Feat requirement and reward · Heroes on Parade · Fire · Kilowog · Booster Gold · Martian Manhunter · Steel · Supergirl · Zatanna · Power GirlBrothers Fall Together
- Requirement: Brothers in Arms Alert: Defeat Lex Luthor and Superman in LexCorp Tower without either reviving
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Low Beams
- Requirement: Brothers in Arms Alert: Defeat Jor-El without allowing his reinforcements to re-enable his Kryptonian Beam attack
- Feat reward: 10 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
Leave Them
- Requirement: Brothers in Arms Alert: Defeat Jor-El on Krypton without defeating any of the House of El reinforcements
- Feat reward: 50 Points
- Category: Alert
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Before entering, agree on the feat conditions with your group and use the exact instance variant named in the requirement.
- Completion plan: Treat the stated failure condition as mandatory for the whole attempt; check with the group before continuing after a mistake.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Coordinate the instance attempt. Group / instance conditions; Read failure / timer conditions before starting These are planning flags, not verified completion times.
