Overview
- Tarot Card
- Themyscira: The Gates of Tartarus is a tier 1 raid accessible from the On Duty menu, as well as from a portal in the Watchtower (heroes) and the Hall of Doom (villains). It is part of the Battle for Earth episode.
- The Combat Rating of enemies is 73. Players above 88 CR will have their CR scaled down to 88, while players below 60 CR will have their CR scaled up to 60.

Story
- For the introductory mission, see Battle for Themyscira.
- Brainiac has descended into Tartarus and stolen the Flame of Change. His forces have emerged and only the combined might of your team with the aid of Circe's Bestiamorphs and Wonder Woman's Amazons can stop them.
- The Gates of Tartarus are a temple on the island of Themyscira built to protect the entrance portal to the bowels of Tartarus; a Grecian hell dimension the Amazons of Themyscira have been charged to defend to the death.
- Unfortunately, Brainiac has targeted the temple in his quest to assimilate the magical Flame of Change to further his conquest of Earth to access the Multiverse.
Related article links (7)
Battle for Themyscira · Themyscira · Tartarus · Amazons of Themyscira · Brainiac · Earth · MultiverseCharacters
- Circe
- Wonder Woman
- Zoe (vendor)
- Artemis
- Hydra
- Cyclops
- Colossal Defender
- Colossal Archer
- Colossal General
- Amazon Archer Minor
- Amazon Panarchos
- Bestiamorph
- Beastiamorph Marauder
- Beastiamorph Berserker
- Beastiamorph Ravager
- Brainiac Swarm Master
- Brainiac Vanquisher
- Avatar of Magic
- Astral Lion
- Astral Roc
- Brainiac Actuator
- Brainiac Arachnid
- Brainiac Bounder
- Brainiac Drone
- Brainiac Microbot
- Brainiac Prime Actuator
- Brainiac Ravager
- Brainiac Reaver
- Brainiac Restrainer
- Brainiac Roamer
- Brainiac Shifter
- Brainiac Shredder
- Brainiac Swarmer
- Possessed Statue
Related article links (16)
Circe · Wonder Woman · Zoe · Artemis · Hydra · Cyclops · Colossal Defender · Colossal Archer · Colossal General · Amazon Archer Minor · Bestiamorph · Beastiamorph Marauder · Beastiamorph Berserker · Avatar of Magic · Brainiac Bounder · Brainiac DroneMap
Objectives
Related article links (6)
Wonder Woman · Circe · Colossal Defenders · Colossal Archers · Avatar of Magic · Themyscira| Heroes | Villains |
|---|---|
| Speak to Wonder Woman | Speak to Circe |
| Protect Cyclopes to Destroy Energy Field that Protects Gate; - Spread Out to Protect Cyclopes | Protect Cyclopes to Destroy Energy Field that Protects Gate; - Spread Out to Protect Cyclopes |
| Speak to Wonder Woman | Speak to Circe |
| Engage Brainiac Swarm Master ; - Use Colossal Defenders to ground Swarmers; - Resupply Colossal Defenders' Spears | Engage Brainiac Swarm Master ; - Use Colossal Defenders to ground Swarmers; - Resupply Colossal Defenders' Spears |
| Speak to Wonder Woman | Speak to Circe |
| Escort Colossal Archers to Wonder Woman | Escort Colossal Archers to Circe |
| Speak to Wonder Woman | Speak to Circe |
| Defend Against Waves of Brainiac Enemies; - Use Colossal Guardians to Slow Enemy Advance | Defend Against Waves of Brainiac Enemies; - Use Colossal Guardians to Slow Enemy Advance |
| Defeat Brainiac Vanquisher | Defeat Brainiac Vanquisher |
| Speak to Wonder Woman | Speak to Circe |
| Follow Wonder Woman | Follow Circe |
| Defeat Circe | Defeat Wonder Woman |
| Speak to Wonder Woman | Speak to Circe |
| Defeat Avatar of Magic | Defeat Avatar of Magic |
| Exit Themyscira | Exit Themyscira |
Walkthrough
- You must defend Circe's Colossi. After destroying the Brainiac force attacking a Colossus, it would charge at the energy field. After a few times, it will be taken down.
- Defeat the Brainiac Swarm Master, which is aided by untargetable Brainiac Swarmers. They can be grounded and made targetable by interacting with the Colossal Defender status around the area, but this is not strictly necessary as the Swarmers are destroyed when the Swarm Master is.
- Along with Amazons and the living statues, fight along the corridor until you reach a large area, speak to Wonder Woman to begin the boss fight. At the other end is the large Brainiac Vanquisher in a shield and 4 Brainiac Ravagers, all of which are untargetable at the beginning. Wonder Woman and Circe engages the flying Swarmers while you fight the ground forces. While Wonder Woman tells you not to let any through, it does not seem to matter even if all the other allies are KO'ed.
- The Ravagers, then the Vanquisher will start to attack and become targetable. The Vanquisher will mostly fight Wonder Woman and Circe with melee in its side of the area and not move towards you, while firing barrages of purple orbs as a long ranged attack that grounds and slows you. He has two Lethal attack warned by the skull icon: a Pull that is shorter range (he might attempt to use this even if it can't hit you), as well as Astral Aura which is a slower moving version of his ranged attacks which bounces instead of being destroyed when it hits terrain. He can often target Circe and Wonder Woman instead with these attacks. His ranged attacks lead the target, so if you are moving in one direction and he uses them, you can dodge them by moving to the opposite direction instead.
- Upon vanquishing the Vanquisher, Circe predictably betrays the team, briefly trapping Wonder Woman in a crystal before flying off to steal the Flame of Change for herself.
- Fight through more Brainiacs - Wonder Woman may become stuck at one point but it does not matter and she reappears for the fight against Circe, which is very easy in comparison.
- The next immediate chamber, the Forum of the Five, is where the final boss - Avatar of Magic - resides. There are a couple of three-headed hydra on a ledge in the back of the arena, but they appear to only be scenery and are not involved. If you hide on the ledge where the Avatar of Magic can't hit you, he will reset to full health.
- He has two Lethal attacks, and you can tell them apart by his movement during the skull.
- Luminous Burst: A burst of energy that knocks back all nearby targets. When he is about to use this, he swings his staff to the side.
- Meteor Volley: This ability is extremely dangerous. He targets Wonder Woman, any player characters and any pets and continuously bombard each area (it does not follow you) with meteors, dealing massive damage rapidly. His staff becomes hidden and he appears to be drawing in breath before using this ability. It would generally KO Wonder Woman quickly and she won't be able to aid you.
- He also summons an Astral Roc, Astral Lion, and Avatar Guardian to fight against you.
- Upon losing 1/3 health, the Avatar's head turns into that of a Ravager and orders the four Possessed Statues in the arena to attack you with Crush (a stone hand that stuns you) and Fireball ( Meteors that are lobbed onto the ground and roll forward slowly, doing tons of damage if you touch it). Possessed Statues are immobile, persist into the next phase and are de-possessed when the Avatar is defeated. He also stops using the previous Lethal attacks and use new ones instead. He summons 3 Astral Lions.
- Primal Maul: Jumps at a player and bites them repeatedly, pinning them to the ground and stunning them. Cannot be avoided by dodge or block.
- Primal Roar: Roars and causes players in a cone to panic.
- After losing 2/3 health, he turns into an eagle form which can fly and use Whirlwind Attack. He can also switch between the original and Ravager forms in this stage. If you hide on the ledge during one of his melee forms, his health resets and he retains the ability to switch between forms.
- He also has a pull and ranged attacks similar to the Vanquisher across all forms.
Current Rewards
- Brainiac Swarm Master
- 294 Cash
- 2x Source Mark
- Loot Picker:; 2 Options of Generic Gear (Level 440); 2 Options of Unattuned Gear ( Amazonian Style - Level 73); Generic Base Item; Generator Mod v4.1*; R&D Plans: IV*
- Brainiac Vanquisher
- 294 Cash
- 2x Source Mark
- Brainiac Diode
- Silicon Wafer*
- Loot Picker:; 2 Options of Generic Gear (Level 440); 2 Options of Unattuned Gear ( Amazonian Style - Level 73; Boar's Buckle Belt* - Level 75); 1-3 Options of Generic Base Item; Generator Mod v4.1*; R&D Plans: IV*
- Wonder Woman / Circe
- 294 Cash
- 2x Source Mark
- Loot Picker:; 2 Options of Generic Gear (Level 440); 1-2 Options of Unattuned Gear ( Amazonian Style - Level 73); Generic Base Item; Damaged Circlet*; Generator Mod v4.1-4.3*; R&D Plans: IV*
- Avatar of Magic
- 589 Cash
- 4x Source Mark
- 400 Prestige Points
- Essence of the Avatar ( Collection: A Powerful Gift)*
- Loot Picker:; 2 Options of Generic Gear (CR 440); 2 Options of Unattuned Gear ( Amazonian Style - CR 73); Generic Base Item; General Generator Mod*; Generator Mod v4.1*; R&D Plans: IV*
- *Random availability
Related article links (14)
Cash · Source Mark · Loot Picker · Gear · Amazonian Style · Base Item · Generator Mod · R&D Plans: IV · Brainiac Diode · Silicon Wafer · Damaged Circlet · Prestige · Collection: A Powerful Gift · General Generator ModOriginal Rewards
- CR 70-90: Marks of Victory, loot items
- CR >90: Loot items only
- Catalyst: Concentrated Mystic Lightning
Briefings and Investigations
Related article links (2)
The Flame of Change Codex (Investigations) · Themyscira: Oathbound (Briefings)Feats
- Olympian: Complete the Themyscira: The Gates of Tartarus raid in 30 minutes or less (25 Points)
- They Used to be Adventurers: Ensure all three Colossal Archers reach the front lines at the Paradise Court battle in the Themyscira: The Gates of Tartarus raid (10 Points)
- Honor the Fallen: Honor the fallen Amazons/Beastiamorphs in Themyscira (10 Points)
Gallery
Trivia
- The final area in this raid can be seen through a gate at the very beginning.
- The Themyscira Command Posts, which players can enter with the Amazon Fury Part I episode, are set up within the Courtyard of the Slumbering Colossus and the Paradise Court, both of which are encountered in this raid.
