| Dodge | Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.; While dodging, ranged attacks are deflected. | Innate; Vulnerable to Interrupt; Cooldown: 0.15s |
| Block | Press the Block button plus to reduce damage from incoming attacks.; You gain the following benefits while blocking:; - +100% Defense; - +100% Toughness; - Gain Resistance to Control Effects; - Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time. | Innate; Vulnerable to Block Breaker |
| Breakout | Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.; It is ineffective against Counter attacks, Interrupt effects and other very strong attacks. | Innate; Power Cost: 100 |
| Damage Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Damage Role:; - +10% Damage | Role |
| Healer Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Healer Role:; - +35% Restoration | Role; Level : 10 |
| Water Combos | Tap or Hold the Melee Attack or Ranged Attack button after a corresponding Water Combo ability to gain a bonus effect.; Water Combo abilities include:; - Aquatic Arsenal; - Ebb; - Tsunami Strikes | Not specified |
| Crashing Wave | Ride a wave at blinding speed toward your target, dealing damage to it and nearby enemies.; Power Interactions : Crushes enemies, making them vulnerable to crushing effects. | Level: 1; Cooldown: 3s; Power Cost: 200 |
| Aquatic Arsenal | Slash your target with hard water weaponry, dealing them damage.; Water Combo : Tap Melee (x4): Aquatic Arsenal; Continue assaulting enemies in front of you with hard water weaponry, dealing them damage.; Power Interactions : Crushed enemies take additional damage.; Each strike from Aquatic Arsenal against your target reduces the current Cooldown of High Tide by 2 seconds. | Level: 3; Cooldown: 1.5s; Power Cost: 100 |
| Soothing Mist | Cover yourself and your least healthy group member with soothing water, healing them.; Power Interactions : If you are in High Tide, Soothing Mist's healing is increased. This effect removes High Tide. | Priority Heal; Level: 5; Cooldown: 0.5s; Power Cost: 250 |
| Waterspouts | Summon a waterspout at the feet of each nearby opponent, dealing damage and knocking them down.; Power Interactions : Crushed enemies take additional damage. | Level: 7; Cooldown: 3s; Power Cost: 200 |
| Shark Frenzy | Create a large shark water construct and command it to attack your target and enemies nearby, dealing damage.; Power Interactions : If you are in High Tide, Shark Frenzy will deal critical damage. This effect removes High Tide. | Level: 9; Cooldown: 3s; Power Cost: 200 |
| Tranquil Pool | Create a swirling, tranquil pool of water that heals you and your group members over time.; Power Interactions : If you are in High Tide, Tranquil Pool also grants each group member Bubble. This effect removes High Tide. | Level: 11; Cooldown: 30s; Supercharge Cost: 10000 |
| Bubble | Surround yourself within a protective bubble that prevents incoming damage.; Healer Role : Also surrounds up to three group members with a bubble that prevents incoming damage.; Damage Role : While inside Bubble, your attacks have a chance to deal extra damage. | Usable While Controlled; Shield; Level: 13; Cooldown: 18s; Power Cost: 300 |
| Mending Wave | Cause a rejuvenating rush of water to wash over you and 3 injured group members, healing them.; Power Interactions : If you are in High Tide, Mending Wave will critically heal. This effect removes High Tide. | Level: 14; Cooldown: 3s; Power Cost: 300 |
| Depth Charge | Call forth a line of consecutive violent water bursts in front of you. Each charge explodes, dealing damage to enemies in the area.; Power Interactions : Crushed enemies take additional damage. | Level: 15; Cooldown: 3s; Power Cost: 300 |
| Tsunami Strikes | Strike out in a series of open fisted attacks, hitting your target and enemies near it with torrents of water, dealing them damage.; Water Combo : ; Tap Range (x2): Tsunami Strikes; Continue striking enemies with torrents of water, dealing them damage.; Power Interactions : Each strike from Tsunami Strikes against your target reduces the current Cooldown of High Tide by 4 seconds.; Healer Role : Decreases the damage dealt, but heals the most damaged group member. | Level: 16; Cooldown: 1.5s; Power Cost: 100 |
| Whirlpool | Cause a vortex to form at your target's feet, pulling any enemies near them into the center, dealing damage to them over time. | Level: 17; Cooldown: 30s; Supercharge Cost: 5000 |
| Drown | Surround nearby opponents in water orbs, stunning them and dealing damage over time.; Power Interactions : Crushes enemies, making them vulnerable to crushing effects. | Supercharge Generator Level: 18; Cooldown: 6s; Power Cost: 200 |
| High Tide | Summon the power of the deep, increasing the potency of some of your Water abilities.; Power Interactions : Grants High Tide, allowing certain Water abilities to gain additional effects. | Level: 19; Cooldown: 30s; Power Cost: 200 |
| Pressurize | Pressurize the water in your surroundings, granting you increased weapon damage for a short period of time. | Weapon Buff; Level: 20; Cooldown: 12s; Power Cost: 300 |
| Ebb | Pull in a wave of water which pulls enemies in front of you towards you, dealing them damage.; Water Combo : Tap Melee: Flow; Push opponents in front of you away, dealing them damage and knocking them down.; Power Interactions : Crushed enemies take additional damage. | Level: 21; Cooldown: 3s; Power Cost: 200 |
| Blessing of the Depths | Quickly wash yourself and group members in mystical energy from the depths of the ocean, healing them.; Power Interactions : If you are in High Tide, Blessing of the Depths heals over time. This effect removes High Tide. | Level: 22; Cooldown: 6s; Power Cost: 300 |
| Flood of Power | Surround yourself in a large amount of water, granting you Power and immunity to crowd control effects, shielding you from incoming damage, and reducing your active Water superpower cooldowns by a large amount. | Usable While Controlled; Shield; Level: 23; Cooldown: 30s; Supercharge Cost: 5000 |