Source overview
- Keep your allies alive with Divine Blessings or Unholy Rituals. Characters using Celestial Powers can shape the forces of the universe, Bless their allies and/or Curse their enemies. Use Celestial to Destroy your enemy's or heal your allies. Shape the power of Darkness & Light into your hands. To access Celestial powers it is available to members with an active subscription. Non-members may purchase access in the Marketplace for either 600 Daybreak Cash or 600 Loyalty Points.
- Specializing in Healing abilities, Celestial is the game's eleventh power.
- Heros are more focused on the Divine side of Celestial. Villains on the other hand are more focused on the Corrupted side of Celestial.

Abilities and roles
- Source details and references for Source details.
Source wiki detail links (63)
Dodge · Block · Innate · Vulnerable to Interrupt · Cooldown · Defense · Toughness · Resistance · Control Effects · Vulnerable to Block Breaker · Breakout · Knockdown · Counter · Interrupt · Power Cost · Damage Role · Damage · Role · Healer Role · Healer · Restoration · Celestial Combos · Celestial Combo · Smite · Blight · Renew · Curse · Haunt · Admonish · Wither · Malediction · Retribution · Blessing · Consume Soul · Wrath of the Presence · Death Mark · Divine Light · Plague · Power Interactions · Purified · Cleansed · Corrupted · Level · Purifies · Priority Heal · Sacrifice · Usable While Controlled · Supercharge Cost · stunning · Benediction · Life Drain · Dominance · Sacred Light · Supercharge Generator · Shield · Anoint · Weapon Buff · Consecrated Ground · Defile · Guardian's Light · purification · Virtuous Light · Cursed IdolAbilities and roles - table 1
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Power | Description | Details |
|---|---|---|
| Dodge | Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.; While dodging, ranged attacks are deflected. | Innate; Vulnerable to Interrupt; Cooldown: 0.15s |
| Block | Press the Block button plus to reduce damage from incoming attacks.; You gain the following benefits while blocking:; - +100% Defense; - +100% Toughness; - Gain Resistance to Control Effects; - Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time. | Innate; Vulnerable to Block Breaker |
| Breakout | Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.; It is ineffective against Counter attacks, Interrupt effects and other very strong attacks. | Innate; Power Cost: 100 |
| Damage Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Damage Role:; - +10% Damage | Role |
| Healer Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Healer Role:; - +35% Restoration | Role |
| Celestial Combos | Tap or Hold the Melee Attack or Ranged Attack button after any Celestial Combos ability to gain a bonus effect.; Celestial Combo abilities include:; - Smite; - Blight; - Renew; - Curse; - Haunt; - Admonish; - Wither; - Malediction; - Retribution; - Blessing; - Consume Soul; - Wrath of the Presence; - Death Mark; - Divine Light; - Plague | Not specified |
| Smite | Blast enemies with divinity, dealing damage.; Power Interactions : Purified enemies take additional damage.; Combo: Tap Melee: Cleansed Haunt; Corrupted: Blast enemies with diabolism, dealing damage. | Level: 1; Cooldown: 1.5s; Power Cost: 100 |
| Retribution | Punish your target and nearby enemies with a beam of holy justice, damaging it.; Power Interactions : Purifies enemies, making them vulnerable to purification effects.; Combo: Tap Melee, Tap Range: Cleansed Wither; Corrupted: Punish your target and nearby enemies with a beam of dark fury, damaging it. The beam leaves an aura on your target, dealing damage to nearby enemies. | Level: 3; Cooldown: 1.5s; Power Cost: 100 |
| Renew | Instantly restore Health to you and the most injured group member.; Combo: Tap Melee, Tap Range: Cleansed Curse; Corrupted: Instantly restores Health to you and the most injured group member. Your target will take damage each time you are healed by super powers in the next 6 seconds. | Priority Heal; Level: 5; Cooldown: 0.5s; Power Cost: 250 |
| Blight | Erupt a dark energy explosion at your feet, dealing damage over time and knocking down nearby enemies.; Power Interactions : Purified enemies take additional damage.; Combo: Tap Melee, Hold Range: Corrupted Admonish; Cleansed: Create a divine energy explosion at your feet, dealing damage over time to nearby enemies. While in Healer Role, decreases damage dealt, but heals you and up to 7 group members over time. | Level: 7; Cooldown: 3s; Power Cost: 200 |
| Haunt | Call on spirits of the dead to haunt your enemies, dealing damage over time.; Power Interactions : Purified enemies take additional damage.; Combo: Tap Melee: Corrupted Smite; Cleansed: Call upon cleansed spirits to seek out your enemies, dealing damage over time. | Level: 9; Cooldown: 1.5s; Power Cost: 100 |
| Sacrifice | Sacrifice your own protection to help nearby allies with healing over time and protective shields while taunting enemies to attack you.; If you are knocked out while taunting, your sacrifice will heal nearby allies over time. This taunt is weaker than standard Tank Role taunts | Usable While Controlled; Level: 11; Cooldown: 30s; Supercharge Cost: 10000 |
| Admonish | Judicially deal enemies divine justice, damaging and knocking them down.; Power Interactions : Purified enemies take additional damage.; Healer Role : Decreases the damage dealt, but heals you and up to three nearby group members.; Combo: Tap Melee, Hold Range: Cleansed Blight; Corrupted: Condemn enemies with dark magic, damaging them. | Level: 13; Cooldown: 3s; Power Cost: 300 |
| Wither | Cause your target and other nearby enemies agony from a dark energy. Withered opponents take damage over time.; Power Interactions : Purified enemies take additional damage.; Combo: Tap Melee, Tap Range: Corrupted Retribution; Cleansed: Torment your target and other nearby enemies with righteous energy, dealing damage over time. | Level: 15; Cooldown: 1.5s; Power Cost: 100 |
| Malediction | Torment your target with a bolt of dark energy, dealing damage over time and stunning it. You receive healing over time equal to a portion of the damage dealt.; Healer Role : Decreases the damage dealt, but increases the total healing.; Combo: Tap Range, Hold Range: Corrupted Benediction; Cleansed: Condemn your target with a beam of divine energy, dealing damage over time. You and up to 7 group members receive healing over time equal to a portion of the damage dealt. | Level: 16; Cooldown: 11.2s; Power Cost: 200 |
| Life Drain | Drain the life force from nearby enemies, dealing damage over time and stunning them. Every second you and up to seven group members gain healing equal to a portion of the damage dealt by Life Drain, capped at a percentage of your Dominance and Restoration. | Usable While Controlled; Level: 17; Cooldown: 30s; Supercharge Cost: 5000 |
| Sacred Light | Summon a holy light to blind enemies, dealing damage and stunning them.; Power Interactions : Purifies enemies, making them vulnerable to purification effects. | Supercharge Generator; Level: 18; Cooldown: 6s; Power Cost: 200 |
| Blessing | Envelop yourself in a protective shield that prevents damage.; Healer Role : Also envelops the three most injured group members with a protective shield that prevents damage.; Combo: Tap Melee, Hold Melee: Cleansed Death Mark; Corrupted: Envelop yourself in a protective shield that prevents damage. When the shield is depleted it explodes, damaging nearby enemies. | Usable While Controlled; Shield; Level: 19; Cooldown: 18s; Power Cost: 300 |
| Anoint | Through the power of divine words, increase the damage of your weapon attacks for a short time. | Weapon Buff; Level: 20; Cooldown: 12s; Power Cost: 300 |
Abilities and roles - table 2
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Power | Description | Details |
|---|---|---|
| Consume Soul | Feed on the soul of your target, dealing damage over time and pulling it toward you.; Power Interactions : Purified enemies take additional damage.; Healer Role : Soul consumption or freeing souls restores health over time to you and nearby allies.; Combo: Tap Melee, Hold Melee: Corrupted Wrath of the Presence; Cleansed: Purge spirits from nearby enemies, dealing damage and pulling them toward you. | Level: 21; Cooldown: 1.5s; Power Cost: 300 |
| Wrath of the Presence | Bombard nearby enemies with an explosion of divine energy, dealing damage and knocking them down.; Power Interactions : Purified enemies take additional damage.; Combo: Tap Melee, Hold Melee: Cleansed Consume Soul; Corrupted: Bombard nearby enemies with an explosion of dark energy, dealing damage over time. | Level: 22; Cooldown: 1.5s; Power Cost: 200 |
| Consecrated Ground | Create a glyph that prevents most incoming damage to you and your allies while standing within the area of effect. | Level: 23; Cooldown: 60s; Supercharge Cost: 10000 |
| Death Mark | Mark your target with death's cold touch, dealing damage over time and stunning it. Marked enemies explode when knocked out, healing you and dealing damage to nearby enemies.; Healer Role : Decreases the damage dealt, but increases the total healing.; Combo: Tap Melee, Hold Melee: Corrupted Blessing; Cleansed: Mark your target for judgment dealing damage over time. Marked enemies explode when knocked out, healing you and up to 3 group members, and dealing damage to nearby enemies. | Level: 24; Cooldown: 6s; Power Cost: 200 |
| Defile | Conjure a devastating beam of dark energy to eviscerate your target, damaging it over time. ; Enemies at 35% health or below will take additional damage. | Vulnerable to Interrupt; Level: 25; Cooldown: 4.4s; Power Cost: 200 |
| Curse | Curse your enemy, causing it to damage itself when attacking others.; When the enemy is knocked out, you are healed over time.; Combo: Tap Melee, Tap Range: Corrupted Renew; Cleansed: Cause your target to damage itself when attacking others.; When the enemy is knocked out, you and up to 3 group members are healed over time. | Level: 26; Cooldown: 0.5s; Power Cost: 200 |
| Guardian's Light | Become bathed in a sanctified light, pushing enemies away from you and healing you and up to 7 group members. Group members below 50% health will be healed more quickly. | Vulnerable to Interrupt; Level: 27; Cooldown: 15s; Power Cost: 450 |
| Benediction | Imbue your attacks with sacred power. Every two seconds, you receive healing equal to a portion of your damage dealt to enemies, capped at a percentage of your Dominance and Restoration.; Combo: Tap Range, Hold Range: Cleansed Malediction; Corrupted: Imbue your attacks with dark power. Every second, you and up to 7 group members receive healing equal to a portion of your damage dealt to enemies, capped at a percentage of your Dominance and Restoration. | Level: 28; Cooldown: 12s; Power Cost: 200 |
| Divine Light | Create glyphs of virtuous light that deal damage to enemies.; Power Interactions : Purifies enemies, making them vulnerable to purification effects. Combo: Tap Melee, Tap Range, Hold Melee: Cleansed Plague; Corrupted: Create glyphs of corrupted light that deal damage to enemies.; Enemies that have touched the light of the glyph will spread purification to other enemies they get near. | Level: 29; Cooldown: 12s; Power Cost: 300 |
| Virtuous Light | Create glyphs of virtuous light that heal allies.; Power Interactions : Purifies enemies, making them vulnerable to purification effects. Combo: Tap Melee, Tap Range, Hold Melee: Cleansed Plague; Corrupted: Create glyphs of corrupted light that damage enemies and heal allies.; Enemies that have touched the light of the glyph will spread purification to other enemies they get near. | Level: 29; Cooldown: 12s; Power Cost: 450 |
| Plague | Infect your target with a disease, dealing damage over time.; When a diseased enemy is knocked out, the disease spreads to nearby enemies.; Power Interactions : Purified enemies take additional damage.; Combo: Tap Melee, Tap Range, Hold Melee: Corrupted Divine Light; Cleansed: Siphon the corruption from your target, dealing damage over time.; When a recently siphoned enemy is knocked out, the affliction spreads to nearby enemies, and they leave a damaging glyph at their last location. | Level: 30; Cooldown: 6s; Power Cost: 300 |
| Cursed Idol | Create a cursed totem that damages nearby enemies.; Enemies that are knocked out while in the idol's influence explode and deal damage to other nearby enemies.; Healer Role : heals you and nearby allies over time. | Usable While Controlled; Level: 30; Cooldown: 30s; Supercharge Cost: 5000 |
Celestial Power Interactions
- Purification interactions from the source ability table.
Source wiki detail links (16)
Purifies · Divine Light · Retribution · Sacred Light · Virtuous Light · Purification · Celestial Combo · Purified · Admonish · Blight · Consume Soul · Haunt · Plague · Smite · Wither · Wrath of the Presence| Interaction | Powers |
|---|---|
| Purifies enemies | Divine Light, Retribution, Sacred Light, Virtuous Light |
| Causes enemies to spread Purification to other enemies | Celestial Combo: Corrupted Divine Light, Corrupted Virtuous Light |
| Additional damage to Purified enemies | Admonish, Blight, Consume Soul, Haunt, Plague, Smite, Wither, Wrath of the Presence |
Blessed Combos
- Source details and references for Blessed Combos.
Source wiki detail links (16)
Smite · Haunt · Renew · Curse · Admonish · Blight · Retribution · Wither · Benediction · Malediction · Blessing · Death Mark · Wrath of the Presence · Consume Soul · Divine Light · PlagueBlessed Combos - table 1
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Power | Cleansed | Combo |
|---|---|---|
| Smite | Haunt | Tap Melee |
| Renew | Curse | Tap Melee, Tap Range |
| Admonish | Blight | Tap Melee, Hold Range |
| Retribution | Wither | Tap Melee, Tap Range |
| Benediction | Malediction | Tap Range, Hold Range |
| Blessing | Death Mark | Tap Melee, Hold Melee |
| Wrath of the Presence | Consume Soul | Tap Melee, Hold Melee |
| Divine Light | Plague | Tap Melee, Tap Range, Hold Melee |
Cursed Combos
- Source details and references for Cursed Combos.
Source wiki detail links (16)
Haunt · Smite · Curse · Renew · Blight · Admonish · Wither · Retribution · Malediction · Benediction · Death Mark · Blessing · Consume Soul · Wrath of the Presence · Plague · Divine LightCursed Combos - table 1
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Power | Corrupted | Combo |
|---|---|---|
| Haunt | Smite | Tap Melee |
| Curse | Renew | Tap Melee, Tap Range |
| Blight | Admonish | Tap Melee, Hold Range |
| Wither | Retribution | Tap Melee, Tap Range |
| Malediction | Benediction | Tap Range, Hold Range |
| Death Mark | Blessing | Tap Melee, Hold Melee |
| Consume Soul | Wrath of the Presence | Tap Melee, Hold Melee |
| Plague | Divine Light | Tap Melee, Tap Range, Hold Melee |
Trivia
- Most Celestial Combos require more complex Combos than Light and Rage to activate a power.
- Each Celestial Combo can only activate a single power in the opposite tree.
- Powers in the Blessed Tree are Golden for both factions.
- Powers in the Cursed Tree are Purple for both factions.
- The combo version of each power changes to match the first skill used, for instance, a combo starting with a power from the Blessed skill will cause the combo from the Cursed skill tree's power to have the same design, and vice-and-versa, meaning every single skill with a combo in Celestial has 2 kinds of animation, one corrupted and one cleansed.
- Similar to Light, the color of weapon attacks change for each faction, being golden for Heroes and dark-purple and black for Villains.
- Some Celestial powers are themed after Felix Faust.
- Before March 31st, 2015, access to Celestial powers was included in the Sons of Trigon DLC pack. Previous owners of the DLC will retain access to the power.
- Some boss encounters in DC Universe Online content utilise Celestial abilities as some of their mechanics. For example, Vampire Lord in the JLD: Darkness Rising operation has several mechanics inspired by various Corrupted abilities that Celestial has.
Gallery
- Source details and references for Gallery.







See also
- Exalted Style
- Sacred Weapon Skin Style
- Glorious Aura Style
- Glorious Skin Style
- Glorious Tendril Cloak Style
- Glorious Material
- Glorious Chroma Pack
- Glorious Material Ball
- Exobyte-Attuned Robot Sidekick
- Corrupted Style
- Wicked Weapon Skin Style
- Wicked Aura Style
- Wicked Skin Style
- Wicked Tendril Cloak Style
- Wicked Material
- Wicked Chroma Pack
- Wicked Material Ball
