| Dodge | Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.; While dodging, ranged attacks are deflected. | Innate; Vulnerable to Interrupt; Cooldown: 0.15s |
| Block | Press the Block button plus to reduce damage from incoming attacks.; You gain the following benefits while blocking:; - +100% Defense; - +100% Toughness; - Gain Resistance to Control Effects; - Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time. | Innate; Vulnerable to Block Breaker |
| Breakout | Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.; It is ineffective against Counter attacks, Interrupt effects and other very strong attacks. | Innate; Power Cost: 100 |
| Damage Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Damage Role:; - +10% Damage | Role |
| Healer Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Healer Role:; - +35% Restoration | Role; Level : 10 |
| Tesla Blast | Hit your target with a bolt of electricity, damaging it.; Power Interactions : Electrified enemies take additional damage. | Level: 2; Cooldown: 0.2s; Power Cost: 100 |
| Electroburst | Blast out a wave of electricity to heal you and up to 7 nearby group members and damage and knockdown enemies. | Level: 3; Cooldown: 6s; Power Cost: 300 |
| Bioelectric Surge | With a surge of bioelectricity, instantly restore Health to yourself and the most injured group member. | Priority Heal; Level: 5; Cooldown: 0.5s; Power Cost: 250 |
| Overcharge | Overload your target with an electric discharge, damaging it. Additional attacks will charge them until they explode, causing additional damage to themselves and nearby enemies.; Power Interactions : Electrified enemies take more damage.; Healer Role : Heals allies nearby exploding enemies. | Level: 7; Cooldown: 0.2s; Power Cost: 100 |
| Arc Lightning | Strike your target with a bolt of electricity, stunning and damaging it. Then the bolt will jump to more enemies, stunning and damaging them, or jump to and heal allies. Also heals you when used.; Power Interactions : Electrifies enemies, making them vulnerable to electric effects. | Level: 9; Cooldown: 3s; Power Cost: 200 |
| Invigorate | Use the power of bioelectricity to protect your team against control effects, and restore Health to yourself and your team over time. | Level: 11; Cooldown: 60s; Supercharge Cost: 10000 |
| Flux | Surround yourself with an electrically charged bubble that repels enemies and prevents incoming damage.; Healer Role : Also surrounds up to 3 group members with a bubble that prevents incoming damage. | Usable While Controlled; Shield; Level: 13; Cooldown: 18s; Power Cost: 300 |
| Recover | Use a jolt of electricity to recover Health for you and up to 3 group members. | Level: 14; Cooldown: 3s; Power Cost: 300 |
| Repulse | Repel your target into the air and then away, damaging and knocking it down. Enemies near your target will be damaged as well.; Power Interactions : Polarizes enemies, causing objects to be attracted to them. | Level: 15; Cooldown: 3s; Power Cost: 200 |
| Bio-Capacitor | Instantly restore Health to yourself and the 7 most injured group members. If you or a group member's Health falls below 45% within the next 30 seconds, some of their Health will be restored. | Level: 16; Cooldown: 18s; Power Cost: 450 |
| Circuit Breaker | Create a localized burst of electricity to protect yourself against control effects and increase your damage output. | Usable While Controlled; Level: 17; Cooldown: 15s; Supercharge Cost: 5000 |
| Static Push | Force enemies and objects away from you, restoring supercharge while damaging them and knocking them down.; Power Interactions : Polarizes enemies causing objects to be attracted to them. | Supercharge Generator Level: 18; Cooldown: 6s; Power Cost: 200 |
| Spark Barrage | Unleash 5 hazardous projectiles at your enemies, damaging them in quick succession.; Power Interactions : Polarized enemies take additional damage. | Level: 19; Cooldown: 0.5s; Power Cost: 100 |
| Wired | Charge your weapon with the power of electricity, increasing the damage of your weapon attacks for a short time. | Weapon Buff; Level: 20; Cooldown: 12s; Power Cost: 300 |
| Electrocute | Summon an acute electrical event to damage enemies within its area of effect.; Power Interactions : Electrified or Polarized enemies take additional damage. | Level: 21; Cooldown: 12s; Power Cost: 300 |
| Electrogenesis | Depending on your role, create a healing aura on yourself and your closest group member or create a damaging aura on your two closest enemies.; Healer Role : Heals you and nearby allies.; Damage Role : Damages enemies near your two targets. | Level: 22; Cooldown: 12s; Power Cost: 200 |
| Group Transducer | Protect yourself and your team in electrically charged barriers. Group members are healed over time and protected from incoming damage. | Usable While Controlled; Shield; Level: 23; Cooldown: 30s; Supercharge Cost: 5000 |
| Electrostatic Bomb | Toss an electric grenade at your target that pulls enemies into the center of the explosion, damaging and knocking them down.; Power Interactions : Polarized enemies take additional damage. | Level: 24; Cooldown: 3s; Power Cost: 300 |
| Ionic Drain | Drain ions from your target or the environment to replenish yours and up to 7 group members' Health. Your target is continuously damaged.; If your target is below 35% health, the attack deals extra damage. | Vulnerable to Interrupt; Level: 25; Cooldown: 4.4s; Power Cost: 200 |
| Shockwave | Perform an electrically charged handclap that sends a shockwave forward, damaging your enemies.; Power Interactions : Polarized enemies take additional damage. | Level: 26; Cooldown: 0.5s; Power Cost: 100 |
| Attract | Use the power of attraction to pull your enemies toward you, then pummel them for damage.; Power Interactions : Polarized enemies take additional damage. | Level: 27; Cooldown: 3s; Power Cost: 200 |
| Tesla Ball | Create a slow-moving ball of electricity above your target that zaps enemies, damaging and stunning them.; Power Interactions : Electrified enemies take additional damage. | Level: 28; Cooldown: 6s; Power Cost: 200 |