| Dodge | Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.; While dodging, ranged attacks are deflected. | Innate; Vulnerable to Interrupt; Cooldown: 0.15s |
| Block | Press the Block button plus to reduce damage from incoming attacks.; You gain the following benefits while blocking:; - +100% Defense; - +100% Toughness; - Gain Resistance to Control Effects; - Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time. | Innate; Vulnerable to Block Breaker |
| Breakout | Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.; It is ineffective against Counter attacks, Interrupt effects and other very strong attacks. | Innate; Power Cost: 100 |
| Damage Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Damage Role:; - +10% Damage | Role |
| Healer Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Healer Role:; - +35% Restoration | Role |
| Vengeance | Direct a destructive beam of magical energy at your target, dealing damaging.; Power Interactions : Bad Karma affected enemies take additional damage. | Level: 1; Cooldown: 0.5s; Power Cost: 100 |
| Soul Storm | Release a barrage of sorcerous projectiles at your enemies, dealing damage.; Power Interactions : Bad Karma affected enemies take additional damage. | Vulnerable to Interrupt; Level: 3; Cooldown: 2.25s; Power Cost: 30 |
| Offering | This cabalistic offering restores Power over time to your Guardian, Fury or Watcher pet.; Guardian : Shields the Guardian, protecting it from incoming damage, and allows it to Taunt nearby enemies.; Fury : Allows the Fury to deliver a high damage attack that knocks enemies down. Bad Karma affected enemies take additional damage. Gives Fury a 15% damage buff for 6 seconds.; Watcher : Allows the Watcher to cast a powerful heal and benefit from 10% of your Restoration for 8 seconds. | Level: 5; Cooldown: 6s; Power Cost: 200 |
| Summon Guardian | Summon a defensive Guardian to damage, stun and knock down your enemies.; If your Health drops below 50%, it will taunt enemies.; While in combat with your Guardian alive, your passive power regeneration is reduced.; Hold the Summon Guardian button for three seconds to banish it. | Level: 5; Cooldown: 1.5s; Power Cost: 300 |
| Rejuvenate | Use your connection to the supernatural to instantly restore Health to yourself and the most injured group member. | Priority Heal; Level: 7; Cooldown: 0.5s; Power Cost: 250 |
| Soul Well | Conjure a Soul Well that will aid you in battle.; Healer Role : Heals you and nearby allies.; Damage Role: Damages nearby enemies. | Level: 9; Cooldown: 12s; Power Cost: 200 |
| Grand Summoning | Summon a terrifying triumvirate: the Grand Watcher, Fury, and Guardian, to fight at your side with devastating proficiency. | Level: 11; Cooldown: 60s; Supercharge Cost: 10000 |
| Transmutation | Blast your target and nearby enemies with a burst of supernatural energy, damaging and knocking them down.; Power Interactions : Inflicts Bad Karma, making enemies vulnerable to karmic effects.; Healing Role : Deals reduced damage, but heals allies near the target. | Level: 13; Cooldown: 3s; Power Cost: 200 |
| Ritualistic Word | These spellbound words will heal you and up to 3 group members while restoring a small amount of power to your Watcher. | Level: 14; Cooldown: 3s; Power Cost: 300 |
| Soul Barrage | Launch a barrage of deadly soul projectiles at your enemies, damaging them in quick succession. | Level: 15; Cooldown: 1.9s; Power Cost: 200 |
| Summon Watcher | Summon a healing pet that will attack your enemies and heal itself.; While in combat with your Watcher alive, your passive power regeneration is reduced.; Hold the Summon Watcher button for three seconds to banish it.; Healing Role: Imbues the Watcher with increased healing and the ability to Heal your allies. | Level: 16; Cooldown: 1.5s; Power Cost: 300 |
| Summon Fury | Summon a destructive Fury to damage and knock down your enemies.; While in combat with your Fury alive, your passive power regeneration is reduced.; Hold the Summon Fury button for three seconds to banish it.; Damage Role: Increases the strength of Fury's high damage attacks. | Level: 16; Cooldown: 1.5s; Power Cost: 300 |
| Polymorph | Polymorph your target into a harmless animal, preventing it from attacking and dealing damage over time.; PVP: Does not form change PVP opponents.; Stuns and grounds opponents. | Level: 17; Cooldown: 30s; Supercharge Cost: 5000 |
| Karmic Suspension | Lift your enemies into the air, dealing damage while restoring Supercharge.; Power Interactions : Inflicts Bad Karma, making enemies vulnerable to karmic effects. | Supercharge Generator; Level: 18; Cooldown: 6s; Power Cost: 200 |
| Shard of Life | Create an explosive, magical shard above your target, damaging it and nearby enemies over time.; Power Interactions : Bad Karma affected enemies take additional damage.; Healing Role : Deals reduced damage, but heals allies near the target over time. | Level: 19; Cooldown: 6s; Power Cost: 300 |
| Weapon of Destiny | Imbue your weapon with threads of magic, increasing the damage of your weapon attacks for a short time. | Weapon Buff; Level: 20; Cooldown: 12s; Power Cost: 300 |
| Transcendence | Transcend the mundane and cast a powerful spell of protection.; While active, you and your group members are healed over time and protected from incoming damage. | Shield; Level: 21; Cooldown: 30s; Supercharge Cost: 10000 |
| Soul Bolt | Launch a bolt of soul energy at your foes, damaging your target and nearby enemies.; Power Interactions : Bad Karma affected enemies take additional damage.; Healing Role : Deals reduced damage, but heals allies near the target. | Level: 22; Cooldown: 0.5s; Power Cost: 100 |
| Circle of Destruction | Conjure a glowing sigil beneath your target, continuously damaging any enemies that dare tread upon it.; Power Interactions : Inflicts Bad Karma, making enemies vulnerable to karmic effects. | Level: 23; Cooldown: 12s; Power Cost: 300 |
| Circle of Protection | Conjure a glowing sigil beneath your target, continuously healing any allies that seek refuge upon it. | Level: 23; Cooldown: 12s; Power Cost: 450 |