Mental

Mental abilities, role effects, power interactions and source-listed costs.

Source reviewed · 2026-10-21Edit this pageSource history ↗
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Source overview

  • Assault and control others, either by psychic power or the sheer force of your will. Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds.
  • Specializing in Crowd Control abilities, Mental is a Power Set available for a character during Character Creation.
Source wiki detail links (3)Crowd Control · Power Set · Character Creation
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Abilities and roles

  • Source details and references for Source details.
Source wiki detail links (70)Dodge · Block · Innate · Vulnerable to Interrupt · Cooldown · Defense · Toughness · Resistance · Control Effects · Vulnerable to Block Breaker · Breakout · Knockdown · Counter · Interrupt · Power Cost · Damage Role · Damage · Role · Control Role · Control · Vitalization · Level · Telekinesis · helpless · Power Interactions · Dazes · dazing effects · Telekinetic Push · Telekinetic Pull · Controller Debuff · Telekinetic Shield · Shield · Usable While Controlled · Thought Bubble · Trap · Convalesce · Supercharge Cost · Psychic Empowerment · restoring Power · Group Power Heal · Group Weapon Buff · Ambush: Sleep · Retains Stealth · Ambush Pain: Blast · Terror · Invisibility · Pyrokinesis · Cryokinesis · rooting · Terrified · Mass Hysteria · Terrifies · Horrific Visage · PVP · Supercharge Generator · Psychic Shock · Menace · Weapon Buff · Phantom Flames · Mass Levitation · Bastion · Terror Tendrils · Terrorize · Mass Terror · Grandeur · detaunted · Telekinetic Bolt · Bolt Barrage · Reflect Pain · Psychic Prison
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Abilities and roles - table 1

  • Source-listed entries. Follow the source references above for unconverted detail pages.
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Abilities and roles
PowerDescriptionDetails
DodgePress the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.; While dodging, ranged attacks are deflected.Innate; Vulnerable to Interrupt; Cooldown: 0.15s
BlockPress the Block button plus to reduce damage from incoming attacks.; You gain the following benefits while blocking:; - +100% Defense; - +100% Toughness; - Gain Resistance to Control Effects; - Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time.Innate; Vulnerable to Block Breaker
BreakoutPress the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.; It is ineffective against Counter attacks, Interrupt effects and other very strong attacks.Innate; Power Cost: 100
Damage RolePress Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Damage Role:; - + 10% DamageRole
Control RolePress Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Control Role:; - Activating any super power restores Power to your group over time; - + 35% VitalizationRole; Level: 10
TelekinesisUse your mind to lift your target into the air and damage it over time. While levitated, your enemy is helpless, and nearby objects are hurled at it.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects.Level: 1; Cooldown: 0.5s; Power Cost: 100
Telekinetic PushProject a cone of psychic energy at your enemies, pushing them back and damaging them.; Power Interactions : Dazed enemies take additional damage.Level: 3; Cooldown: 0.5s; Power Cost: 100
Telekinetic PullTelekinetically trap your target, damaging and pulling it toward you.; Power Interactions : Dazed enemies take additional damage.; Control Role : Reduces enemy defenses and stuns the target.Controller Debuff; Level: 5; Cooldown: 3s; Power Cost: 200
Telekinetic ShieldSurround yourself with a telekinetic barrier, preventing incoming damage for a short time.Shield; Usable While Controlled; Level: 7; Cooldown: 18s; Power Cost: 200
Thought BubbleTrap your target within their own mind, encasing them in a psychic bubble and causing damaging time.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects.Level: 9; Cooldown: 6s; Power Cost: 200
ConvalesceCalm your mind in the heat of battle to rapidly regenerate Health over time.Usable While Controlled; Level: 11; Cooldown: 60s; Supercharge Cost: 5000
Psychic EmpowermentSoothe minds and instantly revitalize your group's three most fatigued members, restoring Power.; Control Role : Increase weapon attack damage for you and 3 group members with the highest Power percentage for a short time.Group Power Heal; Group Weapon Buff; Level: 13; Cooldown: 1.5s; Power Cost: 300
Ambush: SleepForce your target to sleep, damaging and stunning it.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects.Retains Stealth; Level: 15; Cooldown: 0.5s; Power Cost: 100
Ambush Pain: BlastInflict sudden psychic damage on your target, knocking it down.; Power Interactions : Frightens disoriented enemies and converts Daze to Terror.Level: 15; Cooldown: 3s; Power Cost: 300
InvisibilityShroud your movements, detaunting enemies, and enabling special ambush attacks.; Grants Multiple Abilities:; Ambush Pain: Blast: Inflict sudden psychic damage on your target, knocking it down.; Ambush: Sleep: Force your target to sleep, damaging and stunning it.Level: 15; Cooldown: 12s; Power Cost: 300
PyrokinesisUse extrasensory projection to force your targets to burst into flames, damaging them over time.; Power Interactions: Frightens disoriented enemies, inflicting Terror effects on Dazed enemies.; Enemies Encased in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage nearby enemies.; Control Role : Reduces the targets ability to heal and stuns enemies.Controller Debuff; Level: 16; Cooldown: 3s; Power Cost: 200
CryokinesisDirect a piercing cold thought at your target, damaging and rooting it in place. Enemies near your target are damaged and may be rooted as well.; Power Interactions : Disorients frightened enemies, inflicting Daze effects on Terrified enemies.; Dazed or Terrified enemies may be encased.; Control Role : Reduces the target's damage output.Controller Debuff; Level: 16; Cooldown: 0.5s; Power Cost: 200
Mass HysteriaBecome a horrifying phantasm, surrounded by apparitions that will defend you. This form provides an increased critical attack chance and critical attack damage.; Power Interactions : Terrifies enemies, making them vulnerable to Terrified effects.; Upon activating this ability, the player will gain buffs, including a 10% Critical Weapon Attack Chance, a 10% Critical Weapon Attack Damage, a 10% Critical Ability Attack Damage, and a 10% Critical Ability Attack Chance. These will be active for 15 seconds.Level: 17; Cooldown: 60s; Supercharge Cost: 5000
Horrific VisageDisturb your target at its very core, damaging it and twisting it into a monster that cannot defend itself.; Enemies that get near the target are stunned and can become twisted as well.; Power Interactions : Terrifies enemies, making them vulnerable to Terrified effects.; Control Role : Reduces the targets ability to heal.; PVP : Does not form change PVP opponents.; Stuns and grounds opponents.Supercharge Generator; Controller Debuff; Level: 18; Cooldown: 6s; Power Cost: 200
Psychic ShockConvince your enemies they are being electrocuted, damaging them over time.; Power Interactions: Terrified enemies take additional damage.; Control Role : Reduces enemy defenses and stuns enemies.Controller Debuff; Level: 19; Cooldown: 0.5s; Power Cost: 100
MenaceBecome terrifying, increasing the damage of your weapon attacks for a short time.Weapon Buff; Level: 20; Cooldown: 12s; Power Cost: 300
Phantom FlamesBurn the psyches of your enemies, damaging them over time.; Power Interactions: Terrified enemies take additional damage.; Control Role : Reduces the target's damage output and stuns enemies.Controller Debuff; Level: 21; Cooldown: 3s; Power Cost: 300
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Abilities and roles - table 2

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Abilities and roles
PowerDescriptionDetails
Mass LevitationUse the power of your mind to levitate your enemies, holding them helplessly in the air and damaging them over time.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects.Vulnerable to Interrupt Level: 22; Cooldown: 3s; Power Cost: 200
BastionProtect yourself and seven other teammates from incoming damage and restore Power over time.Shield; Group Power Heal; Usable While Controlled; Level: 23; Cooldown: 60s; Supercharge Cost: 5000
Terror TendrilsRelease a triad of tentacular orbs to damage your enemies.; Power Interactions : Terrifies enemies, making them vulnerable to Terrified effects.; Control Role: Stuns enemies.Level: 24; Cooldown: 0.5s; Power Cost: 200
TerrorizeOverload your target with fright, damaging it, then damaging it again.; If the target is below 35% health, the attack deals extra damage.Vulnerable to Interrupt; Level: 25; Cooldown: 4.4s; Power Cost: 200
Mass TerrorInflict debilitating fear upon your enemies, stunning and damaging them.; Power Interactions: Terrified enemies take additional damage.Vulnerable to Interrupt; Level: 26; Cooldown: 3s; Power Cost: 300
GrandeurFills nearby enemies with awe, preventing incoming damage and protecting yourself against control effects for a short time. Enemies are detaunted and compelled to seek other targets.Shield; Usable While Controlled; Level: 27; Cooldown: 18s; Power Cost: 100
Telekinetic BoltDirect concentrated telekinetic energy at your enemies, heavily damaging them.; Power Interactions : Dazed enemies take additional damage.Level: 28; Cooldown: 3s; Power Cost: 300
Bolt BarrageUnleash a rapid-fire barrage of psychic projectiles at your enemies, heavily damaging and knocking them down.Level: 29; Cooldown: 60s; Supercharge Cost: 10000
Reflect PainForm a psychic bond and deflect incoming damage back at your target.Usable While Controlled; Level: 30; Cooldown: 18s; Power Cost: 200
Psychic PrisonProject a resonating field of overwhelm the psyches of your enemies, inflicting damage over time to any caught within it.; Control Role: Stuns enemies.Level: 30; Cooldown: 6s; Power Cost: 300
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Mental Power Interactions

  • Source details and references for Mental Power Interactions.
Source wiki detail links (28)Dazes · Ambush: Sleep · Mass Levitation · Telekinesis · Thought Bubble · Iconic · Batarang Multi-Shot · Gag Glove · Sonic Cry · Terrifies · Horrific Visage · Mass Hysteria · Terror Tendrils · Telekinetic Bolt · Telekinetic Pull · Telekinetic Push · Iconic · Sonic Shout · Terrified · Mass Terror · Phantom Flames · Psychic Shock · Encasement · Pyrokinesis · Dazed · Terrified · Cryokinesis · Ambush Pain: Blast
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Mental Power Interactions - table 1

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Mental Power Interactions
InteractionPowers
Dazes enemiesAmbush: Sleep, Mass Levitation, Telekinesis, Thought Bubble; Iconic : Batarang Multi-Shot, Gag Glove, Sonic Cry; Consumable : Dazing Device
Terrifies enemiesHorrific Visage, Mass Hysteria, Terror Tendrils; Consumable : Ampoule of Terror
Additional damage to Dazed enemiesTelekinetic Bolt, Telekinetic Pull, Telekinetic Push; Iconic : Sonic Shout
Additional damage to Terrified enemiesMass Terror, Phantom Flames, Psychic Shock
Mental EncasementThought Bubble
Explodes EncasementsPyrokinesis
Inflicts Terror on Dazed enemiesPyrokinesis
Inflicts Daze on Terrified enemies; May Encase Dazed or Terrified enemiesCryokinesis
Converts Daze to TerrorAmbush Pain: Blast
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Trivia

  • Out of all the beam-like Mental abilities, Telekinetic Pull, Terrorize, Telekinesis, and Horrific Visage can be intercepted by enemies between you and the target, while Psychic Shock, Cryokinesis, Pyrokinesis, and Phantom Flames cannot. Interestingly, all those that cannot be intercepted are thematically imitating other Powers ( Electricity, Ice, and Fire).
  • Ingersoll ruling forbids the use of telepaths in police work due to potential breaches in Human Rights regarding privacy.
Source wiki detail links (12)Telekinetic Pull · Terrorize · Telekinesis · Horrific Visage · Psychic Shock · Cryokinesis · Pyrokinesis · Phantom Flames · Powers · Electricity · Ice · Fire
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Gallery

  • Source details and references for Gallery.
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See also

  • Cerebral Style
  • Enigmatic Aura Style
  • Enigmatic Skin Style
  • Enigmatic Tendril Cloak Style
  • Enigmatic Material
  • Enigmatic Chroma Pack
  • Enigmatic Material Ball
  • Exobyte-Attuned Robot Sidekick
Source wiki detail links (8)Cerebral · Enigmatic Aura · Enigmatic Skin · Enigmatic Tendril Cloak Style · Enigmatic Material · Enigmatic Chroma Pack · Enigmatic Material Ball · Exobyte-Attuned Robot Sidekick

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