Source overview
- Assault and control others, either by psychic power or the sheer force of your will. Characters with the mental superpower are masters of mind over matter. Using their unique abilities, they can move objects with a thought to defend themselves or damage an enemy. They can also use the force of their will in more subtle ways, such as creating illusions to disorient and confuse. Mental characters love to be where the action is and control the battlefield with their minds.
- Specializing in Crowd Control abilities, Mental is a Power Set available for a character during Character Creation.

Abilities and roles
- Source details and references for Source details.
Source wiki detail links (70)
Dodge · Block · Innate · Vulnerable to Interrupt · Cooldown · Defense · Toughness · Resistance · Control Effects · Vulnerable to Block Breaker · Breakout · Knockdown · Counter · Interrupt · Power Cost · Damage Role · Damage · Role · Control Role · Control · Vitalization · Level · Telekinesis · helpless · Power Interactions · Dazes · dazing effects · Telekinetic Push · Telekinetic Pull · Controller Debuff · Telekinetic Shield · Shield · Usable While Controlled · Thought Bubble · Trap · Convalesce · Supercharge Cost · Psychic Empowerment · restoring Power · Group Power Heal · Group Weapon Buff · Ambush: Sleep · Retains Stealth · Ambush Pain: Blast · Terror · Invisibility · Pyrokinesis · Cryokinesis · rooting · Terrified · Mass Hysteria · Terrifies · Horrific Visage · PVP · Supercharge Generator · Psychic Shock · Menace · Weapon Buff · Phantom Flames · Mass Levitation · Bastion · Terror Tendrils · Terrorize · Mass Terror · Grandeur · detaunted · Telekinetic Bolt · Bolt Barrage · Reflect Pain · Psychic PrisonAbilities and roles - table 1
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Power | Description | Details |
|---|---|---|
| Dodge | Press the Block button plus a direction to quickly dart in that direction in order to escape an incoming attack.; While dodging, ranged attacks are deflected. | Innate; Vulnerable to Interrupt; Cooldown: 0.15s |
| Block | Press the Block button plus to reduce damage from incoming attacks.; You gain the following benefits while blocking:; - +100% Defense; - +100% Toughness; - Gain Resistance to Control Effects; - Counter certain melee attacks, damaging and knocking down your opponent and preventing incoming damage for a short time. | Innate; Vulnerable to Block Breaker |
| Breakout | Press the Block button plus to immediately regain control of yourself and recover from Knockdown or other Control Effects.; It is ineffective against Counter attacks, Interrupt effects and other very strong attacks. | Innate; Power Cost: 100 |
| Damage Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Damage Role:; - + 10% Damage | Role |
| Control Role | Press Cycle Power Tray button in order to toggle between roles.; You gain the following benefits while in Control Role:; - Activating any super power restores Power to your group over time; - + 35% Vitalization | Role; Level: 10 |
| Telekinesis | Use your mind to lift your target into the air and damage it over time. While levitated, your enemy is helpless, and nearby objects are hurled at it.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects. | Level: 1; Cooldown: 0.5s; Power Cost: 100 |
| Telekinetic Push | Project a cone of psychic energy at your enemies, pushing them back and damaging them.; Power Interactions : Dazed enemies take additional damage. | Level: 3; Cooldown: 0.5s; Power Cost: 100 |
| Telekinetic Pull | Telekinetically trap your target, damaging and pulling it toward you.; Power Interactions : Dazed enemies take additional damage.; Control Role : Reduces enemy defenses and stuns the target. | Controller Debuff; Level: 5; Cooldown: 3s; Power Cost: 200 |
| Telekinetic Shield | Surround yourself with a telekinetic barrier, preventing incoming damage for a short time. | Shield; Usable While Controlled; Level: 7; Cooldown: 18s; Power Cost: 200 |
| Thought Bubble | Trap your target within their own mind, encasing them in a psychic bubble and causing damaging time.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects. | Level: 9; Cooldown: 6s; Power Cost: 200 |
| Convalesce | Calm your mind in the heat of battle to rapidly regenerate Health over time. | Usable While Controlled; Level: 11; Cooldown: 60s; Supercharge Cost: 5000 |
| Psychic Empowerment | Soothe minds and instantly revitalize your group's three most fatigued members, restoring Power.; Control Role : Increase weapon attack damage for you and 3 group members with the highest Power percentage for a short time. | Group Power Heal; Group Weapon Buff; Level: 13; Cooldown: 1.5s; Power Cost: 300 |
| Ambush: Sleep | Force your target to sleep, damaging and stunning it.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects. | Retains Stealth; Level: 15; Cooldown: 0.5s; Power Cost: 100 |
| Ambush Pain: Blast | Inflict sudden psychic damage on your target, knocking it down.; Power Interactions : Frightens disoriented enemies and converts Daze to Terror. | Level: 15; Cooldown: 3s; Power Cost: 300 |
| Invisibility | Shroud your movements, detaunting enemies, and enabling special ambush attacks.; Grants Multiple Abilities:; Ambush Pain: Blast: Inflict sudden psychic damage on your target, knocking it down.; Ambush: Sleep: Force your target to sleep, damaging and stunning it. | Level: 15; Cooldown: 12s; Power Cost: 300 |
| Pyrokinesis | Use extrasensory projection to force your targets to burst into flames, damaging them over time.; Power Interactions: Frightens disoriented enemies, inflicting Terror effects on Dazed enemies.; Enemies Encased in Ice, Nature, Mental, Light, Earth or Gadgets encasements will explode and damage nearby enemies.; Control Role : Reduces the targets ability to heal and stuns enemies. | Controller Debuff; Level: 16; Cooldown: 3s; Power Cost: 200 |
| Cryokinesis | Direct a piercing cold thought at your target, damaging and rooting it in place. Enemies near your target are damaged and may be rooted as well.; Power Interactions : Disorients frightened enemies, inflicting Daze effects on Terrified enemies.; Dazed or Terrified enemies may be encased.; Control Role : Reduces the target's damage output. | Controller Debuff; Level: 16; Cooldown: 0.5s; Power Cost: 200 |
| Mass Hysteria | Become a horrifying phantasm, surrounded by apparitions that will defend you. This form provides an increased critical attack chance and critical attack damage.; Power Interactions : Terrifies enemies, making them vulnerable to Terrified effects.; Upon activating this ability, the player will gain buffs, including a 10% Critical Weapon Attack Chance, a 10% Critical Weapon Attack Damage, a 10% Critical Ability Attack Damage, and a 10% Critical Ability Attack Chance. These will be active for 15 seconds. | Level: 17; Cooldown: 60s; Supercharge Cost: 5000 |
| Horrific Visage | Disturb your target at its very core, damaging it and twisting it into a monster that cannot defend itself.; Enemies that get near the target are stunned and can become twisted as well.; Power Interactions : Terrifies enemies, making them vulnerable to Terrified effects.; Control Role : Reduces the targets ability to heal.; PVP : Does not form change PVP opponents.; Stuns and grounds opponents. | Supercharge Generator; Controller Debuff; Level: 18; Cooldown: 6s; Power Cost: 200 |
| Psychic Shock | Convince your enemies they are being electrocuted, damaging them over time.; Power Interactions: Terrified enemies take additional damage.; Control Role : Reduces enemy defenses and stuns enemies. | Controller Debuff; Level: 19; Cooldown: 0.5s; Power Cost: 100 |
| Menace | Become terrifying, increasing the damage of your weapon attacks for a short time. | Weapon Buff; Level: 20; Cooldown: 12s; Power Cost: 300 |
| Phantom Flames | Burn the psyches of your enemies, damaging them over time.; Power Interactions: Terrified enemies take additional damage.; Control Role : Reduces the target's damage output and stuns enemies. | Controller Debuff; Level: 21; Cooldown: 3s; Power Cost: 300 |
Abilities and roles - table 2
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Power | Description | Details |
|---|---|---|
| Mass Levitation | Use the power of your mind to levitate your enemies, holding them helplessly in the air and damaging them over time.; Power Interactions : Dazes enemies, making them vulnerable to dazing effects. | Vulnerable to Interrupt Level: 22; Cooldown: 3s; Power Cost: 200 |
| Bastion | Protect yourself and seven other teammates from incoming damage and restore Power over time. | Shield; Group Power Heal; Usable While Controlled; Level: 23; Cooldown: 60s; Supercharge Cost: 5000 |
| Terror Tendrils | Release a triad of tentacular orbs to damage your enemies.; Power Interactions : Terrifies enemies, making them vulnerable to Terrified effects.; Control Role: Stuns enemies. | Level: 24; Cooldown: 0.5s; Power Cost: 200 |
| Terrorize | Overload your target with fright, damaging it, then damaging it again.; If the target is below 35% health, the attack deals extra damage. | Vulnerable to Interrupt; Level: 25; Cooldown: 4.4s; Power Cost: 200 |
| Mass Terror | Inflict debilitating fear upon your enemies, stunning and damaging them.; Power Interactions: Terrified enemies take additional damage. | Vulnerable to Interrupt; Level: 26; Cooldown: 3s; Power Cost: 300 |
| Grandeur | Fills nearby enemies with awe, preventing incoming damage and protecting yourself against control effects for a short time. Enemies are detaunted and compelled to seek other targets. | Shield; Usable While Controlled; Level: 27; Cooldown: 18s; Power Cost: 100 |
| Telekinetic Bolt | Direct concentrated telekinetic energy at your enemies, heavily damaging them.; Power Interactions : Dazed enemies take additional damage. | Level: 28; Cooldown: 3s; Power Cost: 300 |
| Bolt Barrage | Unleash a rapid-fire barrage of psychic projectiles at your enemies, heavily damaging and knocking them down. | Level: 29; Cooldown: 60s; Supercharge Cost: 10000 |
| Reflect Pain | Form a psychic bond and deflect incoming damage back at your target. | Usable While Controlled; Level: 30; Cooldown: 18s; Power Cost: 200 |
| Psychic Prison | Project a resonating field of overwhelm the psyches of your enemies, inflicting damage over time to any caught within it.; Control Role: Stuns enemies. | Level: 30; Cooldown: 6s; Power Cost: 300 |
Mental Power Interactions
- Source details and references for Mental Power Interactions.
Source wiki detail links (28)
Dazes · Ambush: Sleep · Mass Levitation · Telekinesis · Thought Bubble · Iconic · Batarang Multi-Shot · Gag Glove · Sonic Cry · Terrifies · Horrific Visage · Mass Hysteria · Terror Tendrils · Telekinetic Bolt · Telekinetic Pull · Telekinetic Push · Iconic · Sonic Shout · Terrified · Mass Terror · Phantom Flames · Psychic Shock · Encasement · Pyrokinesis · Dazed · Terrified · Cryokinesis · Ambush Pain: BlastMental Power Interactions - table 1
- Source-listed entries. Follow the source references above for unconverted detail pages.
| Interaction | Powers |
|---|---|
| Dazes enemies | Ambush: Sleep, Mass Levitation, Telekinesis, Thought Bubble; Iconic : Batarang Multi-Shot, Gag Glove, Sonic Cry; Consumable : Dazing Device |
| Terrifies enemies | Horrific Visage, Mass Hysteria, Terror Tendrils; Consumable : Ampoule of Terror |
| Additional damage to Dazed enemies | Telekinetic Bolt, Telekinetic Pull, Telekinetic Push; Iconic : Sonic Shout |
| Additional damage to Terrified enemies | Mass Terror, Phantom Flames, Psychic Shock |
| Mental Encasement | Thought Bubble |
| Explodes Encasements | Pyrokinesis |
| Inflicts Terror on Dazed enemies | Pyrokinesis |
| Inflicts Daze on Terrified enemies; May Encase Dazed or Terrified enemies | Cryokinesis |
| Converts Daze to Terror | Ambush Pain: Blast |
Trivia
- Out of all the beam-like Mental abilities, Telekinetic Pull, Terrorize, Telekinesis, and Horrific Visage can be intercepted by enemies between you and the target, while Psychic Shock, Cryokinesis, Pyrokinesis, and Phantom Flames cannot. Interestingly, all those that cannot be intercepted are thematically imitating other Powers ( Electricity, Ice, and Fire).
- Ingersoll ruling forbids the use of telepaths in police work due to potential breaches in Human Rights regarding privacy.
Source wiki detail links (12)
Telekinetic Pull · Terrorize · Telekinesis · Horrific Visage · Psychic Shock · Cryokinesis · Pyrokinesis · Phantom Flames · Powers · Electricity · Ice · FireGallery
- Source details and references for Gallery.



















See also
- Cerebral Style
- Enigmatic Aura Style
- Enigmatic Skin Style
- Enigmatic Tendril Cloak Style
- Enigmatic Material
- Enigmatic Chroma Pack
- Enigmatic Material Ball
- Exobyte-Attuned Robot Sidekick
