Overview
- Want to be stronger than a locomotive?
- Iconic Powers are based on the powers of Iconic heroes and villains in the DC Universe. Iconic powers are available for all powers sets. Many Iconic powers are useful for theme or role play character builds such as Amazons, Kryptonians or Clowns. Some Iconic powers are power interaction starters while others provide utility functions.
- Iconic powers can be acquired by using Skill Points at Level 10 and may be added to the loadout bar just as powers in the main trees. Iconic powers will Taunt in Tank role as well as restore Power in Controller role just as powers found in the main trees.
Related article links (13)
powers · heroes · villains · Amazons · Kryptonians · Clowns · power interaction · Skill Points · Level · Taunt · Tank · Power · ControllerClassic Iconic Abilities
- Classic Iconic Abilities are standard Iconic Powers that require only skill points to acquire. Their icons are the same color as standard abilities, varying according to character's powerset.
Classic Iconic Abilities
Related article links (54)
Amazonium Deflection · Wonder Woman · stun · Block · Shield · Cooldown · Power Cost · Batarang Multi-Shot · Batman · Power Interactions · Dazes · Clown Box · Joker · Supercharge Cost · Usable While Controlled · Gag Glove · dazing effects · Heat Vision · Superman · Burns · Vulnerable to Interrupt · Sonic Cry · Black Canary · Mesmerizing Lasso · Tank Role · Taunts · Pull · Priority Taunt · Hard-Light Shield · Green Lantern · Robot Sidekick · Booster Gold · Skeets · Freezing Breath · freezing · Neo-Venom Boost · Bane · defense · Venom · Word of Power · Shazam · Power · Electrifies · Controller · Healer · Damage · Group Power Heal · Pheromone Bloom · Poison Ivy · knocked back · Sonic Shout · Super-Strength · Weaponization · Innate| Ability | Iconic | Description | Details |
|---|---|---|---|
| Amazonium Deflection | Wonder Woman | Deflect incoming attacks, protecting yourself from damage. Some damage will be directed back at your attackers, with a chance to stun them. | Block; Shield; Cooldown: 30s; Power Cost: 300 |
| Batarang Multi-Shot | Batman | Unleash a volley of Batarangs at your enemies, stunning and damaging them. After a short delay, the Batarangs detonate, damaging and knocking down affected targets.; Power Interactions: Dazes enemies, making them vulnerable to dazing effects. | Cooldown: 6s; Power Cost: 200 |
| Clown Box | Joker | Wrap yourself inside a giant box, protecting yourself from damage for a short time. While you are inside, the box emits a deadly nerve gas to choke nearby enemies, stunning them and damaging them over time. When you finally emerge, it explodes in a potent burst of nerve gas to damage and stun nearby enemies. | Supercharge Cost: 5000; Usable While Controlled; Cooldown: 30s |
| Gag Glove | Joker | Launch a hilarious lead-filled boxing glove at your enemies, damaging and knocking them down.; Power Interactions: Dazes enemies, making them vulnerable to dazing effects. | Cooldown: 3s; Power Cost: 200 |
| Heat Vision | Superman | Blast your enemy with ocular heat beams, dealing damage over time.; Power Interactions : Burns enemies, making them vulnerable to burning effects. | Vulnerable to Interrupt; Cooldown: 3s; Power Cost: 150 per second |
| Sonic Cry | Black Canary | Unleash a sound blast against nearby enemies, damaging stunning them.; Power Interactions: Dazes enemies, making them vulnerable to dazing effects. | Cooldown: 3s; Power Cost: 200 |
| Mesmerizing Lasso | Wonder Woman | Lasso an enemy and pull them toward you, grounding, stunning, and causing damage over time.; Tank Role: Taunts a single target to attack you instead of others. The effect is more powerful and will not be broken by a standard Tank Role taunt. | Pull; Priority Taunt; Cooldown: 1.5s; Power Cost: 200 |
| Hard-Light Shield | Green Lantern | Encase yourself in a shield that prevents incoming damage for a short time. | Shield; Cooldown: 30s; Power Cost: 300 |
| Robot Sidekick | Booster Gold & Skeets | Deploy a hovering security drone to assist in battle.; While in combat with your Robot Sidekick alive, your passive power regeneration is reduced.; Hold the Robot Sidekick button for three seconds to banish it. | Cooldown: 6s; Power Cost: 300 |
| Freezing Breath | Superman | Blast your enemies with freezing breath, damaging, snaring and eventually freezing them.; Power Interactions: Inflicts Frostbite on enemies, making them vulnerable to freezing effects. | Vulnerable to Interrupt; Cooldown: 6s; Power Cost: 150 per second |
| Neo-Venom Boost | Bane | Temporarily increase your strength, defense, and damage output from an experimental derivative of Venom. | Cooldown: 45s; Supercharge Cost: 5000 |
| Word of Power | Shazam | Call forth lightning to damage and knock back nearby enemies. The summoned lightning heals you and restores Power over time to you and up to 7 group members.; Power Interactions: Electrifies enemies, making them vulnerable to electric effects.; Controller: increased Incoming Power; Healer: increased incoming Healing; Tank: increased HP; Damage: increased Critical damage & increased Crit Chance. | Supercharge Cost: 5000; Group Power Heal; Cooldown: 12s |
| Pheromone Bloom | Poison Ivy | Let loose a point-blank explosion of pheromone-laden plants, damaging your enemies and healing yourself over time. Enemies will be knocked back and stunned. | Supercharge Cost: 2500; Usable While Controlled; Cooldown: 12s |
| Sonic Shout | Black Canary | Channel a cone of sonic energy to damage and stun your enemies.; Power Interactions: Dazed enemies take additional damage. | Vulnerable to Interrupt; Cooldown: 6s; Power Cost: 150 per second |
| Super-Strength | Superman | Gain immense strength, allowing you to lift large objects such as vehicles. Toss those objects at your enemies or smash them! Smashing enemies with objects will deal increased damage and knock them down.; At 1 point:; - +10% base Weaponization Rating; - +10 Weaponization Skill | Innate |
Unlockable Iconic Abilities
- Starting in 2025, new Iconic Abilities were added, and they must be unlocked before they can be purchased with Skill Points like other Iconic Power. They can be acquired by completing Time Capsule-related collections, or via Event Progression.
- Unlockable Iconic Abilities have singular icons (like Artifact-granted abilities), and they are listed after the classic abilities by order of release.
Related article links (4)
Skill Points · Time Capsule-related collections · Event Progression · ArtifactUnlockable Iconic Abilities
Related article links (42)
Event Progression · Shadow Curse · Ebon · Vulnerable to Interrupt · 2025 Patrol 1: Shock to the System · Spore Pod · Poison Ivy · Cooldown · Power Cost · Springtime · Batman · stun · Daze · Supercharge Cost · Power Interactions · Dazes · Absolute Dark Knight Time Capsule · Absolute Mementos: Batman Collection · Campaign 2026 - Light and Rain · Atlan Brine Hulk · Aquaman · Brine Hulk · Crushed · Tides of War · Starbolt · Starfire · Homecoming · Absolute Amazon Time Capsule · Magical Materials Collection · Scarecrow's Fear Bomb · Scarecrow · Terrifies · The Witching Hour · Magma Vortex · Geo-Force · pull · roots · Burns · Crushes · Outsider Ops · Might · Defense| Ability | Iconic | Description | Details | Unlock |
|---|---|---|---|---|
| Shadow Curse | Ebon | Unleash the Shadow Curse on your target and blast them with shadow energy. If the target is above 75% health, the attack deals extra damage. | Ambush; Vulnerable to Interrupt; Range: 13m; • Effect Area: Narrow Cone (22 degrees); • Superpower Modifier: 14 x5; • Ambush Modifier: 17.5 x5; Activate Time: 2.4s | • Event Progression: 2025 Patrol 1: Shock to the System |
| Spore Pod | Poison Ivy | Tosses an exploding spore pod at the target, damaging all within its radius and infecting up to 3 uninfected enemies.; Infected targets will take damage over time and release their own explosion, which infects up to 3 uninfected enemies nearby. They will not release an explosion of their own. | Cooldown: 12s; Power Cost: 300; Range: 25m; Pod Explosion:; • Effect Area: Radius 5m; • Superpower Modifier: 8; • Max Infected Targets: 3; Infected Explosion:; • Delay: 5s (or on defeat); • Effect Area: Radius 5m; • Superpower Modifier: 12; • Max Infected Targets: 3; Infection Damage Over Time:; • Duration: 12s; • Superpower Modifier: 3 x12; Activate Time: 1.2s | • Event Progression: Springtime 2025 |
| Bat Swarm | Batman | Call down a bat swarm to form an aura around you for a duration, damaging enemies inside.; While the aura is active, attacking an enemy with a superpower unleashes a cone of bats from you to your target that damage, stun, and Daze enemies. | Supercharge Cost: 5000; Cooldown: 30s; Range: Self; Duration: 10s; Bat Aura:; • Effect Area: Radius 5m; • Superpower Modifier: 4 x20; Bat Cone:; • Cooldown: 2s; • Range: 15m; • Effect Area: Narrow Cone (15 degrees); • Superpower Modifier: 32; • Stun: 3s; • Power Interactions: Dazes enemies, making them vulnerable to dazing effects.; Activate Time: 1.5s | • Absolute Dark Knight Time Capsule: Absolute Mementos: Batman Collection; • Event Progression: Campaign 2026 - Light and Rain |
| Atlan Brine Hulk | Aquaman | Target an enemy with a violent explosion of water, damaging all nearby enemies.; A Brine Hulk will emerge at this location to attack your enemies in melee range with claw and water spray attacks. | Cooldown: 30s; Supercharge Cost: 5000; Power Interactions: Crushed enemies take additional damage.; Range: 25m; Emergence:; • Effect Area: Radius 5m; • Superpower Modifier: 5; Brine Hulk:; • Duration: 20s; Activate Time: 2s | • Event Progression: Tides of War 2025 |
| Starbolt | Starfire | Starbolt; Tosses a starbolt projectile at an enemy, damaging the enemy and generating supercharge.; Combos: ; Tap Range (Unlimited): Starbolt; Hold Range: Starblast; Starblast; Launches an exploding starbolt projectile at the target, damaging all within its radius and generating even more supercharge. | Cooldown: 6s; Power Cost: 100 (Starbolt), 400 (Starblast); Starbolt; Range: 25m; Combo Power Cost Increase: +50/combo; • Max Power Cost: 300; Superpower Modifier: 20; Bonus Supercharge: +50; Activate Time: 1.7/1.4s; Starblast; Range: 25m; Effect Area: Radius 10m; Superpower Modifier: 24; Bonus Supercharge: +200; Activate Time: 2.5s | • Event Progression: Homecoming 2025 |
| Nemesis Lasso | Absolute Wonder Woman | Tap Melee to release the target from the Nemesis Lasso.; Unleash the Nemesis Lasso to bind the target, stunning them and forcing them to face the weight of their sins. While bound, they suffer damage each second as their guilt intensifies.; When the lasso is released, their accumulated sins erupt outward, dealing area damage to all nearby enemies based on the total damage inflicted during the bind from all sources, capped at a percentage of your Might. Weaker enemies are then instantly judged and defeated if their health drops below a threshold. | Requires Target; Vulnerable to Interrupt; Cooldown: 5s; Power Cost: 400; Channel Duration: 10s; Superpower Modifier: 5 per second; Area Damage Maximum: 200% of Might; Area Damage Radius: 10m; Weak Target Health Threshold: 50% | • Absolute Amazon Time Capsule: Magical Materials Collection; • Event Progression: Campaign 2026 - Light and Rain |
| Scarecrow's Fear Bomb | Scarecrow | Activate and throw a fear gas bomb that flies through the battlefield for 25 meters. The bomb leaves lingering clouds of fear gas as it flies through the air before exploding. ; The activation and final explosion damages enemies within their radius, while the gas clouds damage, stun, and detaunt enemies caught inside. | Cooldown: 6s; Power Cost: 300; Range: 25m; Bomb Activation: ; • Effect Area: Radius 5m; • Superpower Modifier: 6; Bomb Explosion: ; • Effect Area: Radius 10m; • Superpower Modifier: 6; Gas Cloud: ; • Effect Area: Radius 10m; • Duration: 10s; • Superpower Modifier: 2x10; • Stun: 3s; • Detaunt: 10s; Power Interactions: Terrifies enemies, making them vulnerable to terror effects.; Activate Time: 2s | • Event Progression: The Witching Hour 2025 |
| Magma Vortex | Geo-Force | Non-Tank Role; Summon swirling magma to damage and pull enemies in a radius around you before leaving a circle of lingering magma on the floor that roots and further damages enemies trapped inside.; Deals increased damage compared to tank role.; Tank Role; Pull; The swirling and lingering magma is centered around you instead. Upon reaching you, the magma heals you and bolsters your defenses. | Cooldown: 12s; Power Cost: 400; Swirling Magma: ; • Effect Area: Radius 15m; • Superpower Modifier: 14/12; Lingering Magma: ; • Effect Area: Radius 5m; • Duration: 6s; • Superpower Modifier: 2.8/2.4x12; • Root: 3s; Power Interactions: Burns, Crushes; Activate Time: 0.7s; Non-Tank Role; Range: 25m; Tank Role; Magma Armor:; • Duration: 6s; • Defense: +10%; • Healing Multiplier: 0.6x6 | • Event Progression: Outsider Ops 2025 |
Unlockable Iconic Abilities - table 2
Related article links (29)
Event Progression · Cooldown · Power Cost · Daze · Supercharge Cost · Power Interactions · Crushed · Shield · Group Breakout · Absolute Kryptonian Time Capsule · Lands of the Last Son Collection · Exobyte Steal · The Reckoning · Frostbitten · Poisoned · Polarized · Bad Karma · Plasma Burned · Purified · Graviton-Charged · Electrified · Destabilized · Might · Precision · Vitalization · Restoration · Dominance · Defense · 2026 Patrol 1: Day of Reckoning| Ability | Iconic | Description | Details | Unlock |
|---|---|---|---|---|
| File:.png Sunstone Dust Blast | Absolute Superman | Unleashes an explosion that damages enemies in a radius around you. The ability gets extra effects based on your role.; Damage Role; Enemies damaged by the explosion take additional damage over time.; Controller Role; Shields yourself and group members.; Healer Role; The explosion also heals allies caught inside. Additionally, restores health to you and group members over time.; Tank Role; Grants you a shield. Additionally, provides immunity to control effects and removes control debuffs for you and group members. | Cooldown: 30s; Supercharge Cost: 5000; Range: Self; Effect Area: Radius 10m; Superpower Modifier: 102; Activate Time: 1.5s; Damage Role; Damage Ticks; • Duration: 12s; • Superpower Modifier: 8.4 x12; Controller Role; Shield; • Shield Multiplier: 1.8; Healer Role; Explosion Heal Multiplier: 1; Heal Over Time; • Duration: 6s; • Healing Multiplier: 0.65 x6; Tank Role; Shield; Group Breakout; • Shield Multiplier: 3 | • Absolute Kryptonian Time Capsule: Lands of the Last Son Collection |
| Exobyte Steal | The Reckoning | Fires a damaging beam at the target. The beam gives you up to 3 enhancements based on the Power Interactions on that target. Duplicate enhancements increases the enhancement's effects.; Exobyte Spike; Dazed, Frostbitten, Poisoned, or Polarized; For the duration, attacks spark an exobyte spike on the target, further damaging them.; Exobyte Explosion; Bad Karma, Burning, Plasma Burned, Purified, or Graviton-Charged; For the duration, attacks spark an exobyte explosion on the target that damages all enemies within its radius.; Exobyte Surge; Electrified, Terrified, Crushed, or Destabilized; For the duration, your stats are increased (per list at right). | Cooldown: 48s; Power Cost: 400; Range: 25m; Superpower Modifier: 54; Total Enhancement Cap: 3; Activate Time: 2s; Exobyte Spike: ; • Duration: 12s; • Cooldown: 2s; • Superpower Modifier: 12/24/36; Exobyte Explosion: ; • Duration: 12s; • Cooldown: 3s; • Effect Area: Radius 5m; • Superpower Modifier: 6/12/18; Exobyte Surge: ; • Duration: 12s; • Might: +12/24/36%; • Precision: +6/12/18%; • Vitalization: +18/36/54%; • Restoration: +18/36/54%; • Dominance: +18/36/54%; • Defense: +18/36/54% | • Event Progression: 2026 Patrol 1: Day of Reckoning |
Iconic Power Interactions















Related article links (8)
Amazonium Deflection · Clown Box · Hard-Light Shield · Mesmerizing Lasso · Neo-Venom Boost · Pheromone Bloom · Robot Sidekick · Super-StrengthIconic Power Interactions
Related article links (16)
Burns · Heat Vision · Magma Vortex · Crushes · Atlan Brine Hulk · Dazes · Batarang Multi-Shot · Gag Glove · Sonic Cry · Sonic Shout · Electrifies · Word of Power · Frostbite · Freezing Breath · Terrifies · Scarecrow's Fear Bomb| Interaction | Powers |
|---|---|
| Burns enemies | Heat Vision, Magma Vortex |
| Crushes enemies | Magma Vortex |
| Additional damage to Crushed enemies | Atlan Brine Hulk |
| Dazes enemies | Bat Swarm, Batarang Multi-Shot, Gag Glove, Sonic Cry |
| Additional damage to Dazed enemies | Sonic Shout |
| Electrifies enemies | Word of Power |
| Inflicts Frostbite | Freezing Breath |
| Terrifies enemies | Scarecrow's Fear Bomb |
Trivia
- The slots for the unlockable abilities are reserved - meaning that, if the player have not claimed previously released iconic powers, there'll be empty spaces that correspond to those powers.
- There used to be a separate classes of innate Iconic Powers including X-Ray Vision, Nanoweave Armor, Intimidating Gaze, Miracle Worker, Weapons Expert, Powerful Resistance, Wisdom of Solomon, Empathic Healing, and Tactical Genius, but they have all been removed and Super-Strength is the only one that remains.
