Amazons United (Heroes only)
- Requirement: Become a member of the Justice League with Wonder Woman as your mentor
- Feat reward: 10 Points
- Category: Justice League of America
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Dark Knights United (Heroes only)
- Requirement: Become a member of the Justice League with Batman as your mentor
- Feat reward: 10 Points
- Category: Justice League of America
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Superman United (Heroes only)
- Requirement: Become a member of the Justice League with Superman as your mentor
- Feat reward: 10 Points
- Category: Justice League of America
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Domination Unleashed (Villains only)
- Requirement: Become a member of the Society with Circe as your mentor
- Feat reward: 10 Points
- Category: Secret Society of Super-Villains
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Insanity Unleashed (Villains only)
- Requirement: Become a member of the Society >with the Joker as your mentor
- Feat reward: 10 Points
- Category: Secret Society of Super-Villains
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Masterminds Unleashed (Villains only)
- Requirement: Become a member of the Society with Lex Luthor as your mentor
- Feat reward: 10 Points
- Category: Secret Society >of Super-Villains
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Source wiki detail links (3)
Feat requirement and reward · Lex Luthor · Secret Society >of Super-VillainsMessenger
- Requirement: Compete 10 classic game Missions
- Feat reward: 10 Points
- Category: Missions
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Read the objective before travelling. No additional preparation constraint was identified from the source text. These are planning flags, not verified completion times.
Herald
- Requirement: Complete 25 Missions
- Feat reward: 10 Points
- Category: Missions
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Emissary
- Requirement: Complete 50 Missions
- Feat reward: 10 Points
- Category: Missions
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Ambassador
- Requirement: Complete 100 Missions
- Feat reward: 25 Points
- Category: Missions
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Harbinger
- Requirement: Complete 250 Missions
- Feat reward: 50 Points
- Category: Missions
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Check the feat counter between completions and continue until its full target is met; follow any daily, weekly or event restriction stated above.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Challenge Rookie
- Requirement: Complete 10 Solo runs
- Feat reward: 10 Points
- Category: Challenges
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Challenge Expert
- Requirement: Complete 50 Solo runs
- Feat reward: 10 Points
- Category: Challenges
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Challenge Master
- Requirement: Complete 100 Solo runs
- Feat reward: 10 Points
- Category: Challenges
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Time-Warped
- Requirement: Complete 100 Iconic challenge solo instances
- Feat reward: 10 Points
- Category: Challenges
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Challenge Dynamo
- Requirement: Complete 250 Solo runs
- Feat reward: 25 Points
- Category: Challenges
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Danger Is My Trade
- Requirement: Complete 500 Solo runs; Grants title: The Dangerous
- Feat reward: 50 Points
- Category: Challenges
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule These are planning flags, not verified completion times.
Alert! Alert! Alert!
- Requirement: Complete 500 Alerts; Grants title: The Victorious
- Feat reward: 50 Points
- Category: Alerts
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Duos Rookie
- Requirement: Complete 10 Duos
- Feat reward: 10 Points
- Category: Duos
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Duos Expert
- Requirement: Complete 50 Duos
- Feat reward: 10 Points
- Category: Duos
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Duos Master
- Requirement: Complete 100 Duos
- Feat reward: 25 Points
- Category: Duos
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Duos Dynamo
- Requirement: Complete 250 Duos
- Feat reward: 25 Points
- Category: Duos
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Dynamic
- Requirement: Complete 500 Duos; Grants title: The Dynamic
- Feat reward: 50 Points
- Category: Duos
- Difficulty estimate: 3/5 (Demanding) - A large counter or rank requirement adds a substantial time investment.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Build counters alongside other goals. Repeat counter / schedule; Group / instance conditions These are planning flags, not verified completion times.
Adapt and Overcome
- Requirement: Collect any Adaptive Augment
- Feat reward: n/a
- Category: Augments
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
Alloy of the Owls
- Requirement: Collect any of the following types of Nth Metal: Raw Nth Metal, Extracted Nth Metal, Treated Nth Metal
- Feat reward: 25 Points
- Category: Nth Metal
- Difficulty estimate: 2/5 (Routine) - Provisional estimate from the stated objective; effort depends on gear, group and availability. No completion time has been measured.
- Completion plan: Track the named pieces in the feat menu before spending currency or collecting duplicates. Follow the source item links for the exact collection or style set.
- Completion plan: Confirm completion in the in-game Feats menu. This planning advice is inferred from the requirement; it is not a verified encounter walkthrough.
- Attempt order: Prepare items and currency first. Items / currency preparation These are planning flags, not verified completion times.
